Exo-input System for Disabled and Older People in E-sports

 

The project was about how to insert gaming into rehabilitation because aging and technology growth are two of the big issues in the 21st century. Population aging is a worldwide social problem and the associated health issue and requirements to rehabilitation services also increase accordingly. With the assistance of our system, patients could perform rehabilitation while playing the online game. We tried to encourage and motivate the disabled and elderly to finish their rehab exercises with their family and bring them closer. And we were very pleased to receive the 1st runner-up of the Interdepartmental Final Year Projects 2021/2022.

 


   
FENG BME students
 

Ms. CHING Sum Yuet Adora
Ms. SIT Ka Yee
Mr. CHEUNG Kin
Mr. CHEUNG Yiu Chuen
Ms. LAM Ka Hing Peggy

Faculty of Engineering


Award:
  • 1st Runner-up, Interdepartmental Final Year Projects 2021/2022
Domain Expertise:
Biomedical Engineering and Rehabilitation
  • Knowledge about biomedical engineering principles and applications.
  • Understanding of medical-related technologies and their engineering solutions.
  • Expertise in designing systems to assist people with physical disabilities and older individuals in rehabilitation.
  • Integration of medical and engineering knowledge to develop prosthetics, orthotics, and assistive devices.
Engineering and Technical Skills
  • Expertise in various engineering disciplines, including electrical engineering, electronic and information engineering, and industrial and systems engineering.
  • Technical skills related to soldering, sensor integration, hardware design, and system development.
  • Application of engineering knowledge to create innovative and functional devices.
Software Development and App Design
  • Proficiency in software development, including programming languages and tools.
  • Knowledge of app design and development using platforms like Flutter and MIT app inventor.
  • Designing apps for real-time data analysis, control, and interaction with the developed system.
Aging and Geriatric Rehabilitation
  • Understanding of the challenges faced by elderly individuals and disabled patients in rehabilitation.
  • Awareness of the effects of aging on motor function and the importance of maintaining mobility.
  • Designing solutions that cater to the needs of aging populations, such as integrating rehabilitation with gaming.
Human-Machine Interaction and Ergonomics
  • Knowledge about how humans interact with machines and technology.
  • Understanding ergonomic design principles to ensure comfort and usability of devices.
  • Application of human-centered design approaches to create systems that enhance user experience.

 

Lifelong Learning Excellence:
Adaptability and Flexibility
  • Adapting to changing circumstances due to COVID-19.
  • Adjusting plans and methodologies to suit evolving needs.
Critical Thinking and Problem-solving
  • Overcoming challenges in design, fabrication, and software development.
  • Finding solutions for technical issues, such as sensor placement and control box positioning.
  • Identifying needs of stroke patients and adapting the system accordingly.
  • Evaluating existing designs and making informed decisions.
  • Analyzing the effectiveness of different materials and technologies.
Project Management and Teamwork
  • Setting deadlines and managing time effectively.
  • Balancing academic, project, and personal commitments.
  • Dividing tasks among team members and working collaboratively.
  • Trusting and relying on teammates' skills.
  • Providing feedback and advice to enhance the project's progress.
Communication and Presentation Skills
  • Effective communication within the team to coordinate tasks.
  • Clear communication with project supervisors and mentors.
  • Interviewing stroke patients to understand their needs.
Continuous Improvement and Learning from Mistakes
  • Embracing difficulties and using them as learning opportunities.
  • Adapting strategies based on trial and error.
Creativity & Innovation
  • Designing innovative solutions such as the exo-input system.
  • Incorporating gaming elements into rehabilitation.
Learning-to-learn
  • Seeking knowledge from different sources, such as online resources and YouTube videos.
  • Participating in various activities and seminars to broaden horizons.
Reflection and Self-awareness
  • Reflecting on personal growth and skill development.
  • Identifying areas for improvement, such as hand skills and video creation.
Networking and Collaboration
  • Building connections through participation in student societies and activities.
  • Engaging with professors, mentors, and professionals in the field.

Inspiring Quotes:


Explore More:

The pursuit of knowledge is a lifelong journey! To further expand your knowledge and continue your personal and professional growth. Click and explore the following learning resources:

Domain Knowledge OER

Biomedical Engineering and Rehabilitation

Engineering and Technical Skills

Software Development and App Design

Aging and Geriatric Rehabilitation

Human-Machine Interaction and Ergonomics

Lifelong Learning OER

Adaptability and Flexibility

Critical Thinking and Problem-solving

Project Management and Teamwork

Communication and Presentation Skills

Continuous Improvement and Learning from Mistakes

Creativity & Innovation

Learning-to-learn

Reflection and Self-awareness

Networking and Collaboration