The project was about how to insert gaming into rehabilitation because aging and technology growth are two of the big issues in the 21st century. Population aging is a worldwide social problem and the associated health issue and requirements to rehabilitation services also increase accordingly. With the assistance of our system, patients could perform rehabilitation while playing the online game. We tried to encourage and motivate the disabled and elderly to finish their rehab exercises with their family and bring them closer. And we were very pleased to receive the 1st runner-up of the Interdepartmental Final Year Projects 2021/2022.